Giving Constructive Feedback: Scenario-based eLearning

This concept project helps first-time managers give their team members constructive feedback.

Experience the Project

Audience: First-time managers in a large corporation

Responsibilities: Instructional design, action mapping, storyboarding, eLearning development

Tools Used: Articulate Storyline 360, Mindmeister, Adobe Illustrator, Figma

The Problem

  • High turnover rates - The human resources team is seeing a trend of high turnover rates on teams led by newer managers. 

  • Low eNPS scores - eNPS survey feedback is consistently showing a theme of complaints about the work environment feeling unconstructive and a lack of support and follow up from leaders. 

  • Exit interviews have also confirmed that this is a common issue across the organization.

The Solution

A scenario-based eLearning experience that covers essential practices of giving constructive feedback and allows newer managers to practice giving feedback in a risk-free environment, helping them avoid common mistakes.

Experience the Project

Development

  1. I defined the performance problem and identified the top mistakes that managers make when it comes to giving feedback.

  2. I created an action map and used it to develop a text-based storyboard for the project.

  3. I designed visual mockups in Figma and used Adobe Illustrator to modify my assets.

  4. I built an interactive prototype of the project in Articulate Storyline 360, and after obtaining feedback, I developed the project in full.

Action Map

I identified the business goal - to improve its eNPS score. The expectation is that this would be achieved when managers begin to apply effective constructive feedback techniques.

In this concept project, I acted as my own “subject matter expert” by leveraging research to help me identify essential actions that managers need to perform when giving feedback in the workplace.

Text-based Storyboard

I created a text-based storyboard to serve as the blueprint for the project. 

I crafted a story with characters to immerse the audience in a life-like scenario requiring the application of constructive feedback techniques.

I identified the top three actions from the action map and designed prompts and questions around the actions.

I wrote 3 answer choices to each of the three questions - 1  correct and 2 distractors. I wrote a consequence for each incorrect and correct answer choice in a way that mirrors the realistic consequences of making that choice.

I introduced a mentor character that would be available to give guidance to the learner on-demand.

Visual Mockups

I created a mood board for inspiration, designed a style guide for consistency, and iterated on wireframes using Figma to envision the layout for each type of slide.

Interactive Prototype

I created an interactive prototype of the first scenario-based question using Articulate Storyline 360 and collected feedback on the functionality of the learning experience.

Full Development

After collecting and applying feedback from the prototype I developed the project fully in Articulate Storyline 360.

I incorporated True/False variables to track whether learners respond correctly or incorrectly on their first attempt to the question prompts. I used the variables to trigger a “Mentor” screen if the user answers correctly the first time. The purpose of this is to describe what would have happened had they selected an incorrect answer choice.

Experience the Project